to your right is a list of featured games (with a lot more to be added!). I predominantly play a lot of horror and roguelike/lites!
Omelet You cook was my 2025 GOTY. This is the most fun I've had with a roguelite in a long time, and the game is OOZING with passion!
as i write this, it's 1 update away from full release, and even now there's 100+ unique ingridients, and tons of fun gameplay synergy, so worth the 15$! i've recommended this game to most people in my life right now who play games. there's so many ways to approach a run, from the way sticky interacts with wiggly, to mastering on fire ingredients, it's an easy to learn complex to master "deck building roguelite"
this is spoiler free. shipwrecked 64 is an awesome indie horror ARG game with a focus on atmosphere and puzzles. the charm of the game is insane, and who wouldn't enjoy a game where the dev has an active backdoor to bug you randomly (or show you secrets!)
i suggest going into the game as blind as possible, although be warned that many puzzles end up being a headscratcher. as long as you're willing to sit down and think through everything you're in for quite a treat. one weekend i sat down with my friend avery as we tag teamed the game, and honestly i'm not sure we'd have completed it otherwise.
this is spoiler free. do you like point & click stories? what if we put a weird twist on it? Who's Lila does just that. you're placed halfway into a story, trying to uncover the very question the title asks. with 15 (technically 17) endings, this game is meant to fuck with your head.
and the best part? you're not clicking prompts to choose your response, you're changing your expression. depending on how you express, conversations shift differently. i'm a huge fan of the way this game writes an interesting story, and it's a massive recomendation from me!
this is spoiler free. after being on my whishlist forever i truly didn't expect this 5$ gem to go so deep. the loop can get a little repetitive, but the general RPG-like gameplay isn't the focus of this story, rather i'd argue this focuses on puzzle elements and resource management, looking for whats beyond the game and trying to break it in any way you can. seriously, check it out!